Archetypes

13 deck archetypes classified by play style. Each has favourable and unfavourable matchups — no single archetype is universally dominant. Click a row in the matchup matrix to highlight its wins and losses.

Matchup data reflects community observation — not official data. May be inaccurate or outdated.

Archetype Overview

Hyper Aggressive

Attacks on turn 1–2 with cheap, efficient attacks. Races to 3 points before the opponent sets up.

Speed
5
Power
4
Bulk
1
Consist.
3
OHK
4
Effic.
5
Status
1
Luck
1
Status Chaos

Stacks Poison, Sleep, or Burn to chip damage every turn. Wins by grinding down the opponent rather than hitting hard.

Speed
2
Power
2
Bulk
3
Consist.
4
OHK
1
Effic.
3
Status
5
Luck
2
Coin Gambler

Relies on coin flips as a core mechanic — offensive flip attacks or forcing the opponent to flip before attacking. High variance.

Speed
3
Power
3
Bulk
2
Consist.
2
OHK
3
Effic.
3
Status
1
Luck
5
Combo Chain

Requires multiple cards to function at full power. Slow to set up, explosive at peak.

Speed
2
Power
4
Bulk
3
Consist.
3
OHK
4
Effic.
4
Status
2
Luck
1
Energy Ramp

Bypasses the 1-energy-per-turn limit via acceleration abilities to power expensive attacks 1–2 turns early.

Speed
2
Power
5
Bulk
3
Consist.
3
OHK
4
Effic.
3
Status
1
Luck
1
Snipe Pressure

Chips bench Pokémon every turn via abilities, then forces weakened targets active for KOs.

Speed
3
Power
3
Bulk
3
Consist.
4
OHK
2
Effic.
3
Status
1
Luck
1
Control Disruption

Uses force-switches, hand disruption, and energy removal to dismantle the opponent's strategy. Wins by tempo, not damage.

Speed
2
Power
2
Bulk
4
Consist.
4
OHK
1
Effic.
2
Status
3
Luck
1
Bench Scaler

Main attacker deals damage based on how many Pokémon are in play. Gets stronger as the board fills.

Speed
2
Power
3
Bulk
3
Consist.
3
OHK
4
Effic.
3
Status
1
Luck
2
Mega Tank

Built around Mega Pokémon (3 pts per KO). Slow to set up but threatens to win in a single OHKO.

Speed
1
Power
5
Bulk
5
Consist.
2
OHK
5
Effic.
2
Status
1
Luck
1
Stall & Heal

Survives long enough to outlast the opponent using healing, high HP, and disruption.

Speed
1
Power
1
Bulk
5
Consist.
4
OHK
1
Effic.
2
Status
2
Luck
1
Glass Cannon

Hits extremely hard but self-damages or has very low HP. Must win before dying.

Speed
4
Power
5
Bulk
1
Consist.
2
OHK
5
Effic.
4
Status
1
Luck
2
Ability Pivot

Built around a support Pokémon ability (energy acceleration, bench chip damage, or draw) that enables the main attacker. Fast and highly consistent.

Speed
5
Power
2
Bulk
3
Consist.
5
OHK
2
Effic.
4
Status
1
Luck
1
Theme Synergy

Built around a named-Pokémon or evolution-line trainer (Blaine, Cynthia, Nemona) whose bonus only applies to its partner. Achieves competitive damage through trainer synergy rather than raw stats.

Speed
3
Power
4
Bulk
2
Consist.
3
OHK
3
Effic.
3
Status
1
Luck
1

Matchup Matrix

Click a row to highlight its matchups. W = favoured  ·  L = unfavoured  ·  · = neutral

Hyper Aggressive
Status Chaos
Coin Gambler
Combo Chain
Energy Ramp
Snipe Pressure
Control Disruption
Bench Scaler
Mega Tank
Stall & Heal
Glass Cannon
Ability Pivot
Theme Synergy
Hyper Aggressive
W
W
W
W
W
W
W
L
L
·
·
W
Status Chaos
L
·
·
·
·
·
W
W
W
L
L
·
Coin Gambler
L
·
·
·
·
L
·
·
L
·
L
L
Combo Chain
L
·
·
·
L
L
W
W
W
L
L
·
Energy Ramp
L
·
·
·
L
L
·
W
W
W
·
·
Snipe Pressure
L
·
·
W
W
·
W
·
·
·
W
W
Control Disruption
L
·
W
W
W
·
W
W
L
L
L
W
Bench Scaler
L
L
·
L
·
L
L
W
W
L
·
·
Mega Tank
W
L
·
L
L
·
L
L
·
W
W
·
Stall & Heal
W
L
W
L
L
·
W
L
·
W
·
L
Glass Cannon
·
W
·
W
L
·
W
W
L
L
·
·
Ability Pivot
·
W
W
W
·
L
W
·
L
·
·
·
Theme Synergy
L
·
W
·
·
L
L
·
·
W
·
·
W favouredL unfavoured· neutral self